Table of contents:
- Participation is the key
- Attack enemy ships or earn points to advance?
- How to put the fenders on the boat?
- You can also repair the ship by attacking
- What is the best attack strategy?
- Do not run, not by attacking before you will have a faster new attack
With Clan Wars 2, Supercell has released what is the biggest update in recent Clash Royale history (and probably from the entire history of the game). An update that changes the way we play together with our clan, and that has generated very different opinions. From those who value the changes in dynamics to those who think that this new War format is slower and less exciting The ship, the new battles, the race weekly… Many changes that also mean new ways to fight and win.In this article we gather some of the strategies that can help you win in your war.
https://www.youtube.com/watch?v=keUjOuy36i0
Participation is the key
If in the previous wars your clan was matched with other clans that had the same number of participants (more or less), in Clan Wars 2 all participate. The 50 (maximum) players that are part of the clan are called to fight in all races. In other words, before you are better or worse, the most important thing is that the greatest number of players in your clan are committed to the cause. If you are a veteran, co-leader or leader, it is up to you to push for everyone to participate, or take more intense measures. For example, in the clan I'm currently in if you don't participate in wars for no compelling reason, you'll be demoted or directly expelled Harsh measures but they help Let everyone be more active.
Attack enemy ships or earn points to advance?
The best thing you can do here is agree with your clanmates what the next step to take is. It's useless to attack an enemy ship if you do not agree to break down all its defenses. Here, too, a lot depends on your position in the race. If you are the first, but with a considerable distance from the rest, it is likely that most of the attacks will focus on the second ship and you can even have other clans do your dirty work. However, if you are a short distance from the rest, it is likely that you will be the target of attacks.
If you manage to break down their defenses, you ensure that for a few hours they won't be able to keep scoring points to advance in the race.
How to put the fenders on the boat?
Here the decision has more crumb than it may seem. The first thing you should know is that the more level your cards have, the higher the life of the towers will be If you are not yet very familiar with this attack on your ship (or an enemy ship), you have three towers defended by four cards each that appear gradually. If they attack the tower on the left, for example, only the cards on the left appear. If they throw a tower at you and attack another, they will appear cards from those two towers even if one of them has been knocked down.
The fact is that in total you have to put 12 cards, and the total damage of your towers will depend on the quality of the cards you put. For this reason, and taking into account that there are only 15 defenses on the ship, it is important that the players who put up the defenses are the ones with the highest level.
But, in addition, it is key that you think about the defense strategy. For example, your cards don't start playing until you've taken the first hit. That's why the first defense card has to be one that can counter quickly to minimize damage. For example, the barbarians card is a good option if the attack has been by land, the mage is another card that can do a lot of damage in a short time, a sparkler or a hunter.
It's also important that you decide if you want to go defensive or offensive The enemy tower, which is on the other side of the map, He barely has defense. Sometimes the best strategy is a good offense and having fast cards like Hog Rider, Barbarians, or Royal Hogs to counter. You can also go for the tank defense with a golem or a hound to cause the enemy to waste time and life trying to defeat them (I find the golem more useful for attract the attention of ground and air units).Although I wouldn't recommend it as your first defense card because of what has been said, they don't appear until the tower receives the first hit.
You can also repair the ship by attacking
It's something that at first, at least in our clan, we had a hard time discovering. When your ship is damaged, you can go to repair it directly from the shipyard icon. But there is another way, through attacks. In this case, the repair points are double what you can gain if you spend one from your deck on a direct repair Of course, if you win. If not, the profit is less ( although you also win something). The decision will depend on whether you have a good win rate in battles or if you tend to lose often.
What is the best attack strategy?
By now you know that with matchmaking it's hard to anticipate what's coming your way But what's clear is that Now the matter is complicated by having to use not one deck, but four different ones. In my case, for example, the problem is that through sweat and tears I have come to have a deck with high cards and now that you have to make four different ones (and without repeating cards) things get complicatedI think there are two great options. Spend your best ships in one deck and then make the rest mediocre or spread your ships across all four decks.
The key is that they are balanced decks, and that they have what youtubers who create Clash Royale content call "win condition" That is, a combination of powerful cards that can help you win the game. My advice is that before going into battle, practice with the deck you have created in party mode or in friendly battles with other clan members to see if they have a future.You can also choose to look at some of the decks used by the most successful players in the game and try copying them (as long as you have such cards at high levels).
Do not run, not by attacking before you will have a faster new attack
This is something I've fallen for several times before realizing it. You're assigned a round of attacks every few hours, and that doesn't change at all if you attack on the first or last hour of your period (what I haven't gotten around to testing yet is what happens if you go past the cycle time, you will most likely go directly to the next cycle). That means you don't gain anything for running. Sometimes yes, if for example your boat is about to reach its target points in the race. But at other times, it's still worth waiting a bit before spending your moves. For example, if your clan's ship is about to lose all of its defenses, it's probably more practical to wait a few minutes for it to be sunk and spend the points on the repair.Or if you have verified that there are times when your attacks are generally more practical, wait a little longer to attack at that time.