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Clash Royale Touchdown Challenges are back! As a result of the new season, this time it's time to play this classic game mode where the objective is not to knock down towers, but to get to the other side of the Clash Royale arena firstIf you haven't been playing the game very long, you may not be familiar with these challenges, so we'll explain how they work before giving you some tricks to win.
In the middle of 2019 the operation of this mode has not changed much.
How does Touchdown mode work?
Your goal will be none other than get to the other side of the arena with a simple creature It doesn't matter if it's a gang goblin of goblins or that he is a magician. The only objective is to step on the end of the opponent's field. These games are normally played over a period of time where the winner is the one who manages to touch the opponent's ground 3 times or the one who manages to do so the most times, going to an extension if necessary.
What to do to win in Clash Royale's Touchdown mode?
Here we have to talk about two variants, since the Touchdown challenge can be of choice or it can let you form the deck. It's much easier when you're the one building the deck, but if that's not the case, here's how to avoid scares.
Which cards to choose to play in Touchdown mode?
If the Touchdown challenge or the event you are playing in is choice (like the one in the following video), then you should think, when choosing the cards, in a deck that is not too heavy. When you make the choice of the card, think about which one would cost you more to stop or if the cards you are going to choose are going to be useful on the battlefield Normally There are several cards you must prioritize in your deck in a choice challenge:
- Woodcutter, when you die and leave the fury the other troops advance at a very fast speed and that combined with a battering ram can be certain victory strategy.
- Ariete, because it is the typical card that if you can't stop it rushes into the opponent's field without giving time to stop it.
- PEKKA, it is not very useful to reach the opponent's field but it is the typical letter that well protected can stop one by one all the offenses that the rival manages to send.
- Structures of all kinds, they serve to stop the opponent and prevent him from reaching the opponent's field. Think of the large number of cards that only stop at breaking a structure. Without one of these in your deck you are pretty much lost on the road to victory.
Also look out for fast and defensive cards like elite barbarians, ram rider, fury, balloon (difficult to stop if the necessary cards are not in the opponent's deck), a crossbow (which can defend in all directions), the hog rider, the royal ghost, the wall breakers, the dart-throwing goblin or the royal pigs. All these cards are interesting in your deck. With these tricks it will surely serve as an example to create your own deck. Here are a couple of decks that could work well for you in Touchdown mode:
- Deck 1 – Lumberjack, Royal Ghost, Wizard, Ram Rider, Bombardment Tower, Baby Dragon, Balloon, and PEKKA.
- Deck 2 – Dart Goblin, Electric Mage, Wall Breaker, Princess, Knight, Fireball, Elite Barbarian, and Crossbow.
These are two examples of strong and tough decks, although as we always say, winning in Clash Royale doesn't just depend on the cards you pick but also the level of them and the ability of the player himself on the battlefield. If you are one of those people who likes to play with heavier cards or lighter cards, you will have to adjust the deck. We have already told you what to prioritize in it, without this type of strategy it is impossible to win in this Clash Royale mode.