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The Elixir Catcher mode in Clash Royale has nothing to do with the normal one. Therefore, playing in this mode requires different strategies and decks. Some time ago we have recommended the best decks of this year to play but this time we want to tell you all the secrets to succeed in the Clash Royale Catcher mode. This new mode can not only be played in friendly battles, but from time to time we see it in different events that allow us to earn important rewards.
The keys to winning in this mode are: strategy and the use of different decks. The only problem is that in all the decks that we are going to recommend there is a legendary card but we hope that you can simply replace it with an equivalent one. In this mode, the difference with the normal one is that we can get two extra elixir points in the center and one extra elixir point every time we advance through the bridges. To take this elixir it is necessary to use troops, the spells will not capture anything.
Top 3 decks to win in Clash Royale's Catcher mode
There are 3 decks that have worked great for us in this mode, let's go with them.
Mallet with the trio of musketeers, the best
The deck that we liked the most is that of the trio of musketeers, a true classic that comes with the gatherer so that it doesn't get make too heavy.The deck is designed to constantly damage the rival with the battering ram and the bandit (obtaining the extra elixir points) while the hunter will help us control the central elixir point and all the heavy attacks that the rival sends us, with cards with lots of hit points.
It will be at the moment of the double elixir where the trio of musketeers will be able to express themselves. It is the one that works best and is working for everyone. If you want to win the new challenge, go ahead with it.
Deck with the inferno tower to control the center
As in other events, this deck with the inferno tower helps us to control the central zone and reach all the cards take the side streets. It is very good and versatile. The secret of this deck is to hold the infernal tower in the center by controlling the play and making room for the other cards.
Mallet with balloon, lethal in many cases
This other deck uses the Globe and Inferno Dragon as key cards, they are important to control the center of the board. The mega knight will give us the necessary advantage to get rid of all kinds of cards and combine it with the miner. The download will support us to break the small troops, infernal towers or infernal dragons of the opponent.
The 3 tricks needed to win in this mode
Once the decks are revealed, we want to give you 3 key tricks so that you can even design your own decks or improve the ones we show you:
- Fast cards help us earn elixir: all kinds of cards such as the bandit, the battering ram, the lumberjack and the fast cards They can help us capture the central zone.And, in addition, they are very fast to go through the sides. Skeletons can also help us capture the central area, but they are easily removed with a shock.
- Simple cards are useless: many will think, if I have spending cards 1 and I put them through the arena to harvest elixir, what's up? Well, it's like throwing elixir since we will collect elixir but with the cost of the card and almost certain elimination, they won't do much good.
- Don't go crazy: The elixir gives a lot of advantage, but you don't always need to take it yourself. As in any Clash Royale battle, the most important thing is to think about the plays and make them judiciously. If we don't control the movements to get a single elixir point, our defense may not rebuild as quickly as it should.
We are sure that if you pay attention to these tips you will manage to damage the opponent in this mode and win, unless the opponent has seen them too. In the latter case, the skill in the arena will be decisive.