Table of contents:
The Carneros is one of those cards that has managed to carve its own place in Clash Royale. And it is that, although it does not cause great damage to troops, it can be useful to stop them momentarily and hit a good smash with the ram in the building on duty. Of course, you have to play it with your head on the sand to get the most out of it, even if it is only doing some damage. But do you know how to combine it with other cards to create the perfect Montacarneros deck or deck? Here we present five options to succeed.
Deck 1:
Copy deck here
- Barbarian Barrel
- Ice Golem
- Infernal dragon
- Woodcutter
- Minions
- Giant Snow Globe
- Poison
- Riders
This is a fairly cheap deck with an average cost of 3, 3 elixir, which also makes it agile in battle. Its rating in DeckShop is good and it can be used especially for playing ladder. Of course, you do not have cards that reset the opponent's plays, nor buildings with which to change the rhythm of the battle. However, it is a good deck both offensively and defensively.
Use the Ram's card as an attack, and support him with the Poison spell and Minions to get to a building.
Deck 2:
Copy deck here
- Baby dragon
- Bandit
- Barbarian Barrel
- P.E.K.K.A.
- Poison
- Riders
- Giant Snow Globe
- Electric Wizard
This is a deck that excells in the defensive aspect But that doesn't mean it's not good and it's offensive. Once again, it is a deck that has no structures, so all its strength is based on troops and a couple of spells.In this case the combination of P.E.K.K.A. and Rider can be overwhelming, being the main attacking forces of the deck. Of course, its average elixir cost is 3.9, so you will have to think carefully about how to spend these cards
Deck 3:
Copy deck
- Bandit
- Guards
- Infernal dragon
- Megacaballero
- Minions
- Rider
- Poison
- Giant Snow Globe
We once again find ourselves with a deck that does not have structures, and whose average elixir cost rises slightly to 3.9 points. It is a balanced deck in terms of offensive and defensive forces, although it does without cheap cards that can give dynamism to the game and versatility to combat.
The good thing is that you have two spells to finish off hordes of ground and air, giving a small screen to use the Rider and do some damage to the enemy towers. Of course, he needs support, so don't hesitate to shelter him behind the guards or next to the Minions.
Deck 4:
Take this deck to the game here
- Bats
- Goblin Gang
- Ice Golem
- Infernal dragon
- Megacaballero
- Poison
- Rider
- Giant Snow Globe
This is a versatile and agile deck, with an average elixir cost of 3.6 points.Maybe he's limping a little offensively, but he's well-seasoned defensively We lack structure again, but we maintain the Poison/Ram Rider/Giant Snowball triumvirate as base.
In this way we can make way for the Montacarnero to reach any structure. But always well accompanied by troops that help you get there despite your short life. The rest of the cards will be used to defend strongly against what the opponent throws at you.
Deck 5:
Click and get the deck
- Archers
- Barbarian Barrel
- Barbarian Hut
- Goblin Thrower
- Ball of fire
- Goblin Gang
- Riders
- Royal Recruits
Watch out for this deck, because it has everything that the previous ones didn't have. It has structures, and its large number of troops can make things very difficult on the contrary. Of course, in exchange for a very high average cost of elixir: 4, 3 points He is good at attacking, being able to take a great player to the other side of the arena number of troops, but is even better defending.
The Rider can be accompanied by a large number of troops and defenses. While she takes care of the aerial enemies, the Goblin Gang, Barbarians or Royal Recruits can do the rest, allowing the ram to reach the building. Of course, calculate your steps well because the elixir cost is very high and that makes the deck lose dynamism and agility.