Table of contents:
- Healing
- Magic Archer
- Giant Goblin
- Golem
- Ice
- Sparkles
- Battle Ram
- Barbarian Hut
- Barbarian Barrel
- Valkyrie
New year, new balance adjustments in Clash Royale. And it is that in Supercell they do not forget the game that has given them the most success and money to date, despite the success that their new creation is having: Brawl Stars. But there is still a lot of player related to Clash Royale cards, and there are news for them. Several cards change their stats to conform to a fair play that allows all players to have the same opportunities in the arena.
You already know that Supercell changes these attack, speed, life and other data in the Clash Royale cards according to the comments of the community and also thanks to the statistical data that it manages from the different games.So spin very fine so that everything conforms to what is expected so that no one takes advantage of abusive techniques. These are the changes that will arrive from next January 7th inevitably to Clash Royale.
Healing
This card is the one that undergoes the most drastic change. Its elixir cost goes from 3 points to only 1. Something that makes its use much more attractive and allows new varieties of decks or decks to introduce it into them without the expense skyrocketing. Of course, the duration of its effect is also reduced from 2.5 to 2 seconds It also now heals 63% less per second. Everything has a price.
Magic Archer
The only change to this card is that the first attack is carried out faster That is, it takes less time to cast its first attack arrow capable of piercing everything. It is seen that the letter was losing interest on the part of the users.Now you can tempt some players again.
Giant Goblin
If this card has made its way into play without much glory, Supercell now gives it a boost. To do this, increases his life points by 3%. In addition, the goblins he carries on his back are capable of hitting enemies from further away. In other words, it will be a more effective letter from next January 7th.
Golem
The Golem had a special appeal: the Golemite's final kill attack Something that created weird situations when devastating troops with its final damage . This damage level has been halved in order to create defense moves against this card. Something that will ruin the plans of many users who use it in their decks, but that makes it fairer for everyone.
Ice
This spell also loses charm. Specifically, it does 65% less damage to crown towers. It seems that its use has become too widespread and thus Supercell would limit its use.
Sparkles
These curious machines, on the other hand, earn interest. Although very light. And it is that its scope has been increased from 4.5 points to 4.75 points. So it gets to attack the enemies before, to see if that way the players introduce it in more decks.
Battle Ram
It is another of the cards that have seen their effectiveness cut in the arena. But less than others. Its charge damage has been lowered by 11 percent.
Barbarian Hut
It seems that this card has gained popularity in recent times, and so Supercell puts in the scissors. Its hitpoints are 7% lower, so it can withstand fewer attacks, it becomes less resistant.
Barbarian Barrel
It is really useful to give the touch of grace. And now it's even more so thanks to its deployment time, which has been reduced. This means that the card takes a little less time to enter play on the arena.
Valkyrie
It is one of the initial cards, and time does not seem to have left it in a very good place. Otherwise Supercell wouldn't be making her more effective by increasing her attack speed from 1.6 seconds to 1.5 It's a subtle change, but it deals more damage on the sand in the long run.