Once again Supercell takes out the measuring stick to see that everything is going well in its star game. Clash Royale once again suffers one of its balance changes so that all players have the same opportunities when it comes to standing up to an opponent. Variations that modify the speed of movement or deployment, or the attack power or resistance points of the cards. So you better know how things are to see if your favorite deck is still as useful as it is now.
The changes are not random, but are based on the study of the use of Clash Royale cards. The folks at Supercell know perfectly well when a card falls into disuse because there are others with better stats. So, after studying it, he decides to introduce these changes in the game to avoid quirks, letdowns and tricks that help some players always win everything and others suffer the consequences. This time several notable cards have had their combat characteristics modified. These are:
- Hell Dragon: Don't panic if this card no longer attacks from that far away. Since the last balance change its range has been increased from 4 to 3.5. In addition, this card now takes hits, and its function is affected by them.
- Real pigs: It is one of the last to arrive, so it is not surprising that its operation is adjusted. In this case the modification is that his first attack is somewhat faster.
- Baby Dragon: Like the Inferno Dragon, this air card is now also affected by hits. The good thing is that they have also sped up his attack, and now he has gone from 1.6 seconds to 1.5 seconds to attack.
- Caballero: Did you forget about him? Well, think that now he has 5% more damage.
- Tesla Tower: If it's an immovable card in your deck, maybe you should look at it with different eyes from now on. Its life time has been reduced from 40 to 35 seconds. But not only that, it now takes 1.1 seconds to cast his beams, compared to 1 second before the balance reset.
- Bomber Tower: This card is now one elixir point cheaper. That is to say, it goes from 5 to 4 points to use it on the Arena. Of course, his life time has also been reduced from 40 to 35 seconds. And not only that, but also their life points, which have dropped by 33%.It seems that it was being a card used too much by the gaming community.
- Wheeled Cannon: Unlike the other air cards that have undergone changes, this cannon is not affected by hits. Also, once he loses his wheels, his transformation into a fixed cannon is faster. To top it off, his life time has gone from 20 to 30 seconds. Details that make us think that this card was being avoided by players, and that now it has a certain appeal.
- Bombastic Balloon: Once again, the impacts have come to make a dent in the air charts. And Yes, the Balloon Bomb has begun to take impact damage.
- King's Tower: As of this update, the King's Tower deals the same damage as the Princesses' Tower. Thus there is complete equality. A detail to take into account to use strategies in which the king is awakened to offer support to the defense.
In short, a series of changes that try to put each card in its place, without putting one above the other, both in power and use. Something that every time seems more complex taking into account all the variables that each new card adds to the game. However, Supercell knows what it's doing, and maintains the recipe to ensure that Clash Royale continues to be a successful game both in the field of entertainment and economics