Clash Royale once again modifies the attacks and values of its cards
Supercell knows that to keep Clash Royale on the crest of the wave, they have to take a hard look at how things work in their game. And boy does he do it. Proof of this are the more or less constant value changes that he applies to his more or less used cards in order to balance things in the game. So that no one takes advantage of the circumstances and all players have equal opportunities. Something very important since it is a game in which a lot of money is invested and that participates in eSports
Well, we are witnessing a new balance adjustment to make certain cards that are hitting the game a little less strong, and restore the appeal to others that have begun to go unnoticed in the decks of the players. All this always taking into account the statistical data that Supercell manages, in addition to the comments of the gaming community itself. This is how things remain from now on for the following letters:
Royal Ghost: It's too good a card, and it can wreak havoc. As a result, its damage level has been reduced by 6 percent. In addition, it now takes 1.2 seconds to become invisible instead of 0.7, making him even more durable. So that it is not forgotten, they have increased its attack speed from 1.7 to 1.8 seconds.
Night Witch : In this case the main character is not affected in any way, however the bats he summons appear before on the pitch. Something that makes it more practical.
Bats: This card that can be really versatile in the hands of an expert player, may now lose some of its appeal thanks to the increase attack speed. This goes from 1 to 1.1 seconds.
Lava Hound: This is another practical card but one that was losing its appeal. Perhaps that is why it has been given 5% more hit points, making it more resistant.
Shocks: These little gadgets are no longer just ground attack troops. Since this update airborne enemies are also a target.
Hunter: The folks at Supercell have been really tough on this card. Those who have achieved it should know that its range has been increased from 5 to 4. In addition, the spread of its bullets has been reduced, although it remains at 6.5.
Goblin Hut: If you're sick of dealing with goblins that keep coming out of this hut, you're in luck. Production time has now been increased from 4.9 seconds to 5 seconds, which is one less wave in its total lifecycle.
Mini P.E.K.K.A.: Now has more he alth. Specifically 7 percent more hit points, which makes it more resistant and more interesting for use in any deck.
Woodcutter: The same thing happens to the Mini P.E.K.K.A, its hit points are increased by 7 percent to allow it to tolerate more attacks and make it a more attractive card to more players.
Mortar: It is another letter that they have decided to improve so that it does not go into oblivion. This time they have reduced the minimum range area from 4.5 to 3.5.
All these adjustments have already been carried out during a internal Clash Royale update on January 24In other words, there is no going back and every battle from now on will have the changed values. Of course, you have to know that it is not definitive, since Supercell can again modify the attacks, life points or ways in which the cards are deployed and attack in the arena. All this in order to keep the game fair by flag, since it is the base of its game system. Although many times the pairings leave a lot to be desired in terms of card levels and towers between players.