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One of the key points of the success of Clash Royale is that it is constantly changing. In other words, Supercell strives to make it a very dynamic title. Hence, users always have incentives to continue playing. So it is not surprising that it ranks first in the ranking of the 5 most popular games for Android mobiles.
So far this summer, there have been many novelties that have landed. For example, in July Clash Royale launched the 2v2 Choice Challenge, with succulent prizes.Earlier this August came the Wheeled Cannon, a new card available starting in Arena 10.
It is evident that, between cards and challenges, Clash Royale is released with a frequency that other titles are not able to match. And is updated again today the game that is sweeping wherever it goes, with the news that we are going to see below.
New settings in Clash Royale
This time around, it's an update focused on making balance adjustments. As reported on the official Clash Royale website, Supercell uses testing to analyze game statistics.
But it also takes into account the opinions of the community, which is to whom it is due. In this round of modifications, the company has made adjustments to a total of eleven letters. But it has mainly focused on three. Let's see what they are.
The 3 cards most affected by the update
The most changed is Night Witch, a legendary card whose damage and range have been reduced. Specifically, a decrease of 9% and 11%, respectively. On the other hand, the generation of her bats has changed, going from 6 to 7 seconds. Also, when she dies she now spawns two bats instead of three.
The next most reset card is the Battle Ram. With this update, it will take a little longer to load this troop. It has not been specified how much longer, but it has been detailed that the barbarians will also appear more slowly.
The other legendary card affected by the changes is Graveyard Previously had a 10 second life time, now it becomes of 9 seconds. Its skeleton creation capacity also decreases, since it becomes fifteen instead of seventeen.
This is how these other 8 letters look
Aside from the three cards mentioned, the stats of eight others have also been readjusted. Some have seen their numbers slightly reduced, while others have experienced an increase.
Starting with the cards that have been adjusted downwards, theElectric Magehas had its hit points reduced by 2% of the. On the other hand, Heal duration changed from 3 to 2.5 seconds.
As for the cards that benefit from this update, we find the Mini P.E.K.K.A., whose damage has increased by 4, 6 %. The same is true for the Dark Prince, which now deals damage increasing by 6% and has an attack speed increased from 1.5 to 1, 4 seconds.Something similar happens with the Ice Mage, which increases its damage by 10%, although its attack speed goes up from 1.5 seconds to 1.7.
The Bats receive one more partner, since there are now five instead of four. Finally, the Crossbow and the Mortar are faster in their deployments, because they have been reduced time from 4 to 3.5 seconds.
These are the changes coming with today's update, August 11th. In this way, Clash Royale receives the necessary modifications to give the boost that some cards were crying out for. Supercell seeks to encourage players to use certain cards. That is why he has made these balance adjustments. So they evened out against others who were being a bit “bullying”.
Of course, new adjustments will come, because this title is under constant analysis. If you are starting your journey in this game, here are 5 keys to start in Clash Royale and not die trying. If you're already at Arena 5, which is a turning point, here are the top 5 combos to win.
To be an active member of the Clash Royale community, simply leave feedback through the official channels available. That is, the forums and reddit. What do you think of these changes? Would you make any other adjustments?