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Once again the people of Supercell do their homework so that everything works as it should in Clash Royale. We refer to their balance adjustments, which cause the values or the operation of some cards to vary. Always in pursuit of a more equitable and just community. In this way, no player abuses his position or his cards, preventing another from growing. What's changed this time? Read on to find out.
Starting June 12
During the last few weeks at Supercell they have studied how the cards of the game are used. And how they work on the sand. In addition, they are very attentive to the comments and requests of the players through their forums. Thus, with statistics in one hand and complaints and recommendations in the other, they have decided to carry out all these changes. Of course, will not be effective until next June 12 Meanwhile, this is what is going to change.
Card Variations
Night Witch : She is the real protagonist since she landed a few weeks ago. So much so that it seems that she has come on too strong. That is why, after the death of this character, only three bats are summoned and not four, as until now. Also, she now summons bats every six seconds, not every five. And it also takes a bit more time to make the first fliers appear.
Tornado: The duration of its effect has been reduced by half a second to 2.5 seconds. Will this kill all the skeletons?
The Trunk: This card's range has been slightly reduced from 11, 6 to 11, 1.
Goblin Gang: Spear trio is now reduced to a pair.
Skeletons: Like goblins, their number is reduced by one unit. Starting next week there will only be three on the sand.
Bandit: This is one of the cards that has improved since its inclusion. His lunge will now launch more quickly. Its hit points have also been increased by 4 percent.
Inferno Dragon: This card also improves, luckily for its owners. Now takes 0.2 seconds to switch targets. And, in addition, its life grows by 7 percent.
Witch: This card also needed some adjustments to be more balanced. On the one hand, its life has been improved by 5 percent. And his shots affect a 10 percent larger area. Furthermore, he is capable of spawning skeletons in 7 seconds, instead of 7.5 seconds, like he did before. The only bad thing is that it now takes longer to cast the first batch of skeletons.
Clone: This spell takes less time to cast on the arena.
Battle Ram: Barbarians wielding the battering ram are no longer affected by attacks that destroy it. Thus they gain some margin to continue fighting in Clash Royale.
Bats: It seems that its use is too effective. So Supercell has decided that this letter will include only four bats and not five.
The more spells the better
From now on, overlapping spells will stack their effects. That is, two tornadoes will increase their suction force and their damage. And the same with poison and healing. Something that can put the most interesting things in the arena.
Well, all this is what will change in the next few days in Clash Royale. The title is still expecting new cards on a biweekly basis, and Supercell seems to be keeping up with the times. However, you cannot neglect the balance of the title We will have to keep practicing, then, to see how these changes affect our decks and the effectiveness of our combos.