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Any Androiduser who woke up this morning and went innocently checking the Play Store from Google, no doubt there will be raised eyebrows and you may even have jumped out of your chair (especially if you're a fan) by confirming that suddenly, without any warning or anesthesia, Super Mario Run appears in the Catalogue. With a Pre-registration button to notify us when the game is available for download,Nintendo repeats the same strategy that he carried out in iOS, where the game was passedthree months in that state, and it leaves us all with our mouths open
Unexpected movement
That Super Mario Run had to come to Android sooner or laterwas a given, but so soon? Less than fifteen days after its premiere on iPhone? nobody could imagine that. Everything seems to indicate that it could be a last-minute swerve after the reports that predict a economic result Irregular to the game, despite the high number of initial downloads. Undoubtedly the decision to impose a price of 10 euros after three short and simple levels, which can be overcome in just 5 minutes of the game, has dismotivated many players from taking the plunge and buying the full version.
We recently talked about the enormous push that the mobile video game industry has experienced in 2016, reaching40.000 million euros in revenue. Games like Pokémon Go or Clash Royale bet on a successful model that is theintegrated purchases in the app Through small payments we advance in the game and by the time we realize it, we have already spent a good money Not the case of Super Mario Run, which demands a unique and powerful payment initial to unlock the rest of the game. This, which was sold as a favorable measure, has not had the support of iOS, and it could be the great reason that has accelerated its release to Android, looking for a wider public broad
Differences with iOS
The first question is obvious: Will Nintendo correct the payment method in their version of Android , or will it keep the same line? It would not be the first time that an app has a different cost for Android than for iOS, and also, Android users tend to be less likely to pay for apps than iOS, so it would be a good time to think about that change of formate
Super Mario Run is a game full of possibilities, surrounded by magic and history, but ultimately remains a platform game in the classic style, easily replicable in free adaptations that, still not giving the stature to 100 %, meet the objective of entertaining the user. That is why the commitment to a format of in-app purchases is highly recommended for this jump to Android is not the confirmation of a fiasco before even stepping on 2017.
No release date has been made official for the game, so we remain awaiting. Seen what we've seen, it could happen tomorrow, because once Nintendo chooses the path of the unpredictable, everything is possible