These are the changes in Clash Royale cards
Like every month, those responsible for Clash Royale make new adjustments so that the game remains fair and fair for all users. And it is that, some cards tend to predominate over others in their use on the arena, something that is given by their attack power, their speed or their life points, and that end up affecting the gameplay by leaving other cards aside. All this without forgetting the combos and strategies that some players discover and that allow them to climb positions while others only suffer defeats.To avoid all this, Supercell adjusts things monthly. These are the latest changes that have been seen in the cards of Clash Royale
Mega Minion: For Supercell it was becoming too obvious a card, drawing the attention of many advanced level users. This was due to his powerful attack. To prevent it from dominating other cards, the Mega Minion will now deal 6% less damage , and his attack speed goes from 1.3 seconds to 1.4 That is, loses power and speed.
Elixir Collector: It is another of the basic cards for an experienced player. However, after the last adjustments, it had been forgotten, being set aside to use other more effective cards. To prevent this, Supercell brings interest again by increasing its production speed from 9.8 to 8.5 seconds Of course, its lifetime has been reduced from 80 to 70 seconds All this to make it a tempting card for players again.
Poison: This is another of the spell cards that needed an overhaul after the last few changes. And it is that Supercell decided to remove its slowing effect, but it only managed to stop the players from using it. To make her attractive again has increased her damage by 10%.
Tombstone: In this case Supercell has discovered that the letter is too successful. So much so that it is the most used at higher levels. To strike a balance, they've decided to reduce their skeletal production speed. It now goes from 2.5 seconds to 2.9 seconds, which also translates into two fewer skeletons spawned in your deployment.
Lava Hound: Apparently the interaction between crown towers and lava pups was not quite even in some levels, making this card widely used. Supercell, which collects all these battle experience data from users around the world, has decided to reduce the points of the puppies' life by 1%. Something that makes these beings more vulnerable against the towers, but that allows a fairer use of the card, without it being the only definitive option to finish with the towers.
In short, changes that seek a balanced use of all the cards that are present in the game and that arrive every two weeks so that none goes into oblivion, nor are there others that are overused To add all these changes no need to update the app as balancing is done through the title servers.