This is how things will look in Clash Royale after their latest adjustments
New month that is ending, new adjustment of card values in Clash Royale And it is that in Supercell know that to keep the gaming community active and happy, they have to avoid small failures and quirks that can occur with your cards. So they update and balance things based on trends discovered in players' games.If a card is not used because it is not very powerful, then its offensive value increases. If a combo is too effective, they reduce some of its characteristics. All this so that players can continue testing and enjoying Clash Royale like any updated online game worth its s alt.
From the official blog of Clash Royale we are informed that the next day August 24 The new changes proposed by Supercell Changes that are collected through the statistics and of the game experience, thus studying which cards help to win or which ones one interacts with regularly. This time many of the legendary cards have been affected. These are the changes that will take place tomorrow:
Noble Giant: The people of Supercell have discovered that it is too strong and difficult a card to deal with.So they've reduced its attack speed from 1.5 to 1.7 seconds Enough to keep it as a powerful card but not as agile.
Discharge Spell: apparently its use is too widespread thanks to the versatility of the card, which matches all kinds of combos , and its low cost of two drops of elixir. To reduce their effectiveness troops affected will be stunned for only 0.5 seconds and not for a full second.
Princess: It is a powerful letter. Too much. As a result, its range of action has been reduced by 25 percent so that it doesn't destroy everything in its path.
Miner: To fix a past mistake and balance this card, its deploy time is extended up to a second and its offensive strength is reduced by 6 percentSomething that players who have this card in their favorite deck will not like.
Baby Dragon: Its attack speed increases, decreasing the time until 1, 6 seconds. Something that makes this card a more reliable and faster attack.
Dark Prince: It is one of those cards that is becoming obsolete compared to other stronger ones. As a result, its damage has been increased by 7.5 percent.
Rock Launcher: This card doesn't seem to have much of a use in Clash Royale either. To change that they have decided to reduce their elixir cost from 6 to 5 units Of course, they have also balanced it with a reduction of its damage by 10 percent and its hitpoints by 7 percent.
Woodcutter: His offensive strength per four servings of elixir makes him very similar to mini P.E.K.K.A. To try to differentiate these two cards and give a new meaning to the lumberjack, they have decided to accelerate their attack speed to very fast with 0.7 seconds to react, but also have their damage reduced by 23 percent.
The Trunk: You probably haven't used this card much. It is one of the great forgotten, so Supercell has put the batteries to improve it. So far they've reduced their deployment speed by 66 percent and increased their overall speed by another 66 percent More than enough to get noticed. If this doesn't work, they will announce new changes in future updates.
Golem: This card is slightly buffed by increasing its hit damage and deadly damage by one 5 percent. Additionally, its life is 1 percent longer lasting.
Golemite: Also improves his hit damage and his deadly damage , but in his case by 8 percent. As for his life, it grows by 3.2 percent .
P.E.K.K.A: Another of the cards that is becoming obsolete. To prevent this they have sped up their first attack and increased their damage by 5 percent.
Tombstone: To make this card a useful tool on offense and defense, those responsible for Clash Royale have decided to increase their spawn speed from 2.9 to 2.5 seconds.