This is how much the creator of Slither.io earns every day
That Slither.io is the game of fashion is something indisputable. Just look at the statistics and download lists of the different stores applications to check. Slither.io hasn't moved from the top five on Google Play for weeks, and it same in App Store This means not only visibility, but the possibility that many userspay for your in-app purchases to eliminate the hassle .To this we must also add the income represented by the announcements of its web version, which It is visited by millions of users on a daily basis. Something that is rewarding its creator with thousands of dollars every day
At least that's what they say in the newspaper The WallStreet Journal, where they have shown their interest in the growing success of Slither.io, researching its origins and its current situation In such a way, they have discovered that the game for apps, which arrived at the same time as its web version on March 30, has been downloaded more than 68 million times And what's more, there are 67 million active users who play it every day only on PC Figures that show the incredible growth of a title that has become famous for mouth-ear on its own merits.
Well, such an amount of users and such consumption of advertisements, has managed to fatten the coffers of its creator, Steve Howse, upon reaching $100,000 of daily income (almost 88,000 euros per day). This is confirmed in his interview with the US newspaper, in which he clarifies that Slither.io is "a profitable game". Of course, this income must be invested in the payment of the servers that keep the title running and, each time, with less lag or delays Thus, he affirms that 15 000 of those dollars end up paying for the servers and in the shares of profit that it shares with Apple and with Google a through in-app purchases A nice tweak, but one that allows Howse to put an end to the financial problems he was going through.
And, as in every success story, there is a dark or not so nice part. Thus, Howse had to leave his apartment in Minneapolis to return to his home inMichigan unable to meet the rent From that moment on, Slither.io began to succeed in an almost excessive way, being a victim of its own success by saturating the different servers and consuming the bandwidth required by the title. A few months later, in the form of successful monetization, the title generates significant revenue and continues to grow both in features and in number of users worldwide.
According to Howse, Slither.io had been brewing in his head for several years, raising the idea of a massively multiplayer title over the Internet .However, it was the success of Agar.io, from which he copied its name and mechanics, that convinced him to develop it. With some simple first versions and suffering the first stops when several players joined the game, Slither.io started working. It would soon show that simplicity can also succeed in a market oversaturated with games and leisure offers. Now it only remains to see what is about to come to this title of snakes.