This is how the damage and effect of Clash Royale cards have changed
It seems that things in Clash Royale are slowly improving. And it is that those responsible follow very closely what happens in games between players from all over the world For this very reason, and in order to avoid any abuse or tendency that unbalances the mechanics that they have developed, they carry out specific adjustments so that everything is on your site. These are the latest changes that have occurred in the cards of this famous game:
The Montapuercos continues to be a headache for the people of Supercell And it is not the first time that their values have been readjusted. More specifically, this time, its attack power has been reduced by 6% No one doubts that it is one of the most powerful and versatile for attacks, both alone and in combination. That is why it is constantly used. A pattern of behavior that they want to change by reducing their attack strength, and increasing that of less used cards.
Therefore the Prince has no less than 9% more damageAnd it is a popular card among the players of the first arenas, where its power is more than remarkable and useful to defeat the enemy. However, when things level up, the Prince is relegated to second or third place, being forgotten by more advanced players.With its new values it becomes relevant again.
Something very similar is happening with the P.E.K.K.A., which has also increased its damage by 8%compared to its previous version. If it was used before, this card acquires a new look in the face of such an increase in offensive power.
For its part, the Goblin Barrels is another of the cards that has been left aside. Although his damage and he alth are balanced, it is a waste of time in many cases, in the most literal sense. For this reason, those responsible for Clash Royale have reduced the generation time of Goblins from 1.2 seconds to just 1 secondSomething experienced players will appreciate.
The Crossbow is another controversial card, and Supercell knows.It is very specialized, so much so that it is being discontinued. Now making it more attractive by reducing the deploy time from 5 seconds to 4 seconds and the noticeable increase in hit points 18% life. And the same happens with the Mortar, which reduces the time of deploy to 4 seconds, though it maintains its current hit points.
Cooking takes time. That is why the Oven card has increased its time from 40 to 50 seconds,which will allow players to come up with new slow strategies.
The Guards, for their part, have modified their behavior. They will no longer flee in terror when losing their shield, but will continue on the offensive to land a few more hits before dying.
Another of the cards that has significantly increased its power with this update is the Witch. It's still not a very used card, perhaps because it was missing 17% more damage that they've now included.
The same thing happens with the Lava Hound, a card that is unworthy compared to its evolution: the pups. Now has 28% increased damage to revert to being a deckable card.
Just the opposite of what happens with the Skeletons This interesting card loses value with this update. Costing just one elixir point, this card now only produces three and not four skeletons, reducing thus damage and spread
The Cannon also loses compared to the latest changes, as they have reduced hit points 8% On the other hand, the Tesla Tower increases its life points by 8% The idea is to make them complementary, and not always choose the cannon as the first option.