In the stores of applications not everything goes. Even more so in markets such as the platform iOS for iPhone andiPad, the well-known App Store And it is that Apple is quite demanding with developers when publishing their tools and games, something that prevents all this content from reaching the general public, but it also supposes a quality barrier to avoid the proliferation of defective applications or with inappropriate content.But what are the top reasons why Apple refuses to publish apps on App Store?
The apple company itself has bothered to make public the 10 main errors of developers and applications that are rejected before its publication in the content store of iOS A surprising list for the obviousness of some issuesand that, therefore, may be the main reason why they have decided to make these issues known, thus avoiding their repetition so frequently. Basic problems that have been detected during the last week of August, and that reach about 60 percent of the reasons why certain applications do not see the light of day through the App Store
14 percent of applications rejected were due to the commented lack of information. A mere paperwork that could have been solved by the developer to get approval from Apple.
For their part, 8 percent of these tools were rejected due to malfunctions, better known in technology jargon as bugs.
Other 6 percent of applications that have not seen the light of day was due to their content did not comply with Apple's Developer License Terms.
Also, with the same percentage of rejection, there are applications that have too much interface complex or with a rating of less than “very good”.Something that would prevent its easy handling and in which Apple seems to be quite interested.
For their part, 5 percent of the rejected tools did not have descriptions and screenshots (screenshots) that faithfully show the operation and capabilities of the application in the App Store.
Similarly, another 5 percent was rejected for containing copied images and content of other applications, or that happened to be frauds.
Slightly fewer applications, some 4 percent of those rejected, also contained issues that could confuse the user Problems such as displaying a specific name on iTunes Connect and a different or similar but not the same name on the device on which were being downloaded.
Also with a percentage of 4 percent, applications that still had content such as were rejected test images.
For their part, 3 percent of the applications that did not receive the approval of Apple had issues with the feedback received from the developer. And it is that they are ultimately responsible for this section, and may be banned if the evaluations are negative or false.
The list closes with 2 percent of applications that did not see the light of day through App Store to be contained yet in development, in beta, or a mere testat the hands of a developer.